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This tap-and-hold method is applicable for the apps installed through the App Store, and it requires OS X lion or later. Then click the “X” that appears on the left upper corner of Dustforce DX 1.0.1 to perform the uninstall. Click and hold Dustforce DX 1.0.1 icon with your mouse button until it starts to wiggle. Open up Launchpad, and type Dustforce DX 1.0.1 in the search box on the top.Option 2: Delete Dustforce DX 1.0.1 in the Launchpad Any time you change your mind and wanna undo the deletion of apps or files, just right click the item in the Trash and select Put Back option. Warming: It is important to point out that, emptying the Trash will instantly wipe off Dustforce DX 1.0.1 as well as other files you’ve thrown into the Trash, and that this act is irrevocable, so make sure you haven’t mistakenly deleted anything before emptying the Trash. In any case you cannot move Dustforce DX 1.0.1 to the Trash or empty the Trash, try holding the Option key as you choose Empty Trash from the Finder menu, or reboot your Mac and try it again later. Some apps installed using the Mac package installer will prompt you for a password when you try to move it to the Trash. Most 3rd party apps can be smoothly uninstalled in that way, but you cannot delete built-in apps by doing this. This drag-to-delete method works in all versions of Mac OS X. Right click the Trash icon and select Empty Trash option to start the uninstall.Drag Dustforce DX 1.0.1 to the Trash (or right click on it and then select Move to Trash option).Open up the Finder, click Applications on the left side, and then select Dustforce DX 1.0.1.Option 1: Drag Dustforce DX 1.0.1 icon to the Trash If Dustforce DX 1.0.1 cannot be quit normally, you can select the app in Activity Monitor, click the large red “Quit Process” button in the left corner and click Force Quit button in the pop-up dialog. To deactivate an app, right click its icon in the dock and select Quit option (or choose Dustforce DX 1.0.1 > Quit Dustforce DX 1.0.1 on the Menu bar).Īlso, you can access the Activity Monitor (located in /Applications/Utilities/ folder), and see if there is any background process pertaining to the app. Prior to the removal of Dustforce DX 1.0.1, you should first log into your Mac with an administrator account, and turn Dustforce DX 1.0.1 off if it is running. In this post we will discuss the following questions: (1) What is the correct way to uninstall Dustforce DX 1.0.1? (2) How to ensure all its accompanying components are removed safely? And (3) is there a shortcut for both Mac novices and experts to take to accomplish Dustforce DX 1.0.1 removal effortlessly? Conventional Steps to Uninstall Dustforce DX 1.0.1 for Mac Even for the experienced users, they may also get lost when trying to uninstall a problematic, stubborn or even malicious application. In the latter case it is quite necessary to clean out those junk files from your Mac for complete removal.įor some novice users, they may have no idea how to remove Dustforce DX 1.0.1 in a proper way. These vestiges can be very small in size, thus leaving them alone may not affect your Mac performance, yet they can also be a large chunks of useless files that occupy a large portion of your hard drive space. However, a fact is often neglected that, even the stand-alone software may might still leave its configuration and preferences files on multiple system directories after you carry out a basic uninstall. Generally speaking, most Mac applications are separate bundles that contain the executable and any associated resources for the app, and therefore users can easily remove any unwanted software (if they are installed properly) from their Macs. In normal cases Mac users just need to simply drag and drop the target app to the Trash and then empty the Trash to perform the standard uninstallation. Uninstalling applications in macOS/Mac OS X is quite different from that in Windows operating system. Things you should know about Mac app removal: How to uninstall Dustforce DX 1.0.1 on Mac computer? If you encounter problem when trying to delete Dustforce DX 1.0.1 as well as its associated components, read through this removal tutorial and learn about how to perfectly remove any unwanted applications on your Mac. Tips to Perfectly Uninstall Dustforce DX 1.0.1 on Mac OS X IObit Advanced SystemCare has the New Performance Monitor to release memory to smooth PC running within seconds with one click. Equipped with Advanced SystemCare, your PC will stay error-free and smoother. There might be lots of trouble in most old and slow PCs to slow them down. Advanced SystemCare Ultimate is a powerful and full-scale PC security and performance utility.Free Download IObit Advanced SystemCare Pro for Windows PC protects PC from malicious infection and optimizes for cleaner, faster PC.įurther, as an alternative program, you can also download Avira System Speedup Pro FREE. 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I stood around suspiciously for a while as they worked and chatted with each other, then I sauntered into their base alone and found the only item inside, a save point. And they were standing right in front of their base. I warped into a system and immediately heard a couple players discussing resources and refineries. I wanted to steal from someone while they were present at their base instead of on the other side of the solar system. I figured it was time to retire from my life of pointless crime and mild mayhem, but like any scoundrel, I needed to pull off one last heist. That's what a few hours of being a dick gets you in No Man's Sky (except that car, that was already mine). I eventually returned to my own base and laid out my haul in front of me. I was basically creating small headaches for nice people and wasting my own time to gain nothing. None of this is actually worth much (except the metal), and none of it is particularly difficult to replace. I did find a couple refiners with material in them: in one case I stole 250 chromatic metal, and another had a couple hundred pure ferrite. I tend to just stand there waiting when I'm using a refiner, then empty it completely, and I guess most others do too. Most refiners I came across at bases are empty, which I guess isn't surprising. So, I spent a couple hours collecting what I could. And you can take materials you find in those refiners, though you can't raid a player's storage locker. Refiners, blueprint analyzers, beacons, save points, and so on. You can pick up and take any sort of movable technology any stranger puts down. So, murder isn't my bag, and multiplayer space combat isn't No Man's Sky's bag. Maybe ship-to-ship combat will leave me feeling less like a complete scumbag? Oh right, when I shoot at things I only blow up my own ship (which I remembered after firing rockets at someone else and thus blowing up my own ship). I apologized, then transferred 20 Chromatic Metal into their inventory, then fled in shame. They respawned and (presumably) recovered their gear from their grave (which I couldn't see, so I guess you can't loot someone after you kill them). They had probably been playing No Man's Sky for under an hour. What's still worse is that I turned around and noticed they were in the midst of repairing their starter ship. It was basically no fun, and kind of felt gross, and much as I hate being a criminal when another player is watching me, it was somehow worse that they were facing in the other direction. I landed on a planet, ran over to someone, and shot them in the back of the head. So, I just summoned the willpower and did it. Preying on someone to survive surely, surely must involve cold-blooded murder. Not while they're standing there watching, at least. Clearly, I'm not made of the cold-hearted stuff that lets you just ruin someone's base. They greeted me and we chatted a while and I was just staring at the base thinking, "Delete something! Do it! Be a horrible bastard." Within a few minutes I was helping them gather carbon so they could actually build more. I was going to just start deleting stuff to see how they'd handle it.īut they were so nice. I landed at a player's base with intention of being an evil No Man's Sky griefer. Maybe if you had to at least shoot a wall repeatedly to destroy it, or bombard it with space rockets, but simply using the construction tools to erase another player's stuff-it's a bizarre design choice. Which is weird! I understand if you've crewed up with friends you would be free to delete things from their bases, but a stranger joining you and then destroying your work seems a little out there. Walls, floors, windows, stairs, pretty much everything they've built. It feels too extreme in some cases and not extreme enough in others.įor instance, you can join a random game, enter a stranger's star system, fly to their base, and just start deleting shit. The things No Man's Sky multiplayer lets you do to strangers, and the things it doesn't let you do, are both pretty weird. When I needed asteroid fuel after that, I resorted to simply ramming my ship into space rocks to break them. This is a known bug that will hopefully be fixed soon, but my advice in the meantime is to fuel up fully in singleplayer before becoming a pirate. If I had noticed, I probably wouldn't have switched to missiles, which blew up an asteroid but also killed me. You'll notice (I didn't) that the first few shots with my laser not only blow up the asteroid but also damage my own shields. † To celebrate 40 years of granting wishes, Disney will donate 100% of the purchase price from the sales of the all-new Disney Parks Wishables: Magic Carpets of Aladdin series to Make-A-Wish to grant more life-changing wishes. To learn more, visit wish. 412345844483 Shipping & Delivery Shipping & Delivery Shipping & Delivery † To celebrate 40 years of granting wishes, Disney will donate 100% of the purchase price from the sales of the all-new Disney Parks Wishables: Magic Carpets of Aladdin series to Make-A-Wish to grant more life-changing wishes. To learn more, visit /Disney The bare necessities ** Please note: Genie Magic Carpets of Aladdin Series Disney Parks Wishables Plush sold individually Due to the unique nature of this item, there are no refunds, exchanges, or returns. * Please note: Specific designs cannot be requested. Part of Disney Parks Wishables Collection.Part of the Magic Carpets of Aladdin Series †.The Magic Carpets of Aladdin attraction opened in Adventureland at Walt Disney World's Magic Kingdom on May 24, 2001.Collect all six** plush toys in the Magic Carpets of Aladdin Series, each sold separately.Magic Carpets of Aladdin Series mystery plush include Magic Carpet, Aladdin, Jasmine, Magic Lamp, and one mystery plush.You won't know which one you have until you open the bag* Blind pack contains one of four known plush or it could be the mystery plush.Each blind pack brings one of four known characters inspired by Walt Disney World's Adventureland attraction, but you won't know which one you've got until you open the pack! Magic in the detailsĬreated especially for Walt Disney World Resort When walking the queue and boarding, look down to see gems embedded in the pavement.Enjoy a whole new world of cute with the Magic Carpets of Aladdin Series Disney Parks Wishables Collection. Shopping in the Magic Kingdom INTERESTING FACTS Nearby the attraction you’ll find a meet and greet with Aladdin and Princess Jasmine! They are very popular so get in line early.Ĭheck a times guide or the My Disney Experience App for character greeting times.Īgrabah Bazaar – a gift shop designed to resemble an open-air market sells Aladdin merchandise along with other Adventureland themed gifts. The Magic Carpets of Aladdin is a ride in Magic Kingdom, at Walt Disney World. Guests in motorized vehicles, ECVs, must transfer into an available wheelchair at this attraction. The smaller riders should sit on the inside. The carpets can seat 4 guests each - two in each row. This is a fairly short ride, about 80 seconds long. Lightning Lane access for The Magic Carpets of Aladdin is available with the purchase of Genie+, however it usually has a lower standby wait time compared to most of the other attractions in the park. The front lever controls the height of the carpet, and the back controls the forward and backward rocking. It is a hub-and-spoke attraction with 4-passenger vehicles (16 of them) configured as magic carpets centered by a giant - and animated - Genie lamp.Įach carpet has two rows, and each row has a lever. The attraction design is very similar to Dumbo the Flying Elephant. The Magic Carpets of Aladdin – Adventureland – Magic Kingdom Favorite Viewing Locations for the Fireworks.Move It! Shake It! MousekeDance It! Street Party.A Pirate's Adventure: Treasure of the Seven Seas.Tomorrowland Transit Authority PeopleMover.
I only managed to get Otomedius X (Excellent!) working with the Title Update (xenia-canary), all the DLC and extra characters work fine (I will not be posting any DLC as you can still buy it on Xbox live), the game has some graphic glitches on some stages. Note these are only the game patches and not the complete game, they are of useful if you're emulating the games in xenia (xenia-canary supports Title Updates). Otomedius G (Gorgeous!) and Otomedius X (Excellent!) (Both Japanese) Title Updates added to the Downloads section. Spolous (made by suppon) has been released and it's actually pretty good, you can play it directly in your browser too.Īt first I thought 'this starts off slow and very easy' but the difficulty curve is great.Īlso on Itch.io (play it in your browser or download for Windows). This is a 10 CD music collection, I didn't get the Special Bonus as that was only if you preordered from Konami Style (which you cannot as it's for Japan only). Music From Konami Arcade Shooting - GFCA501-10_S - 20-01-2021 I just got delivered the new music CD collection from Konami. Tinyus - An arcade quality Amiga OCS port of Gradius-Nemesis now has a beta release! Slowly making my way through the file archive.Ĭleaned up the Site History page, archived 2019 from this page to the that page. Lots of game play, advert and cameo videos added to the Downloads - Movies and Music section. "Another version uses GuyPerfect's spdwn add-on that reduces the speeds of most of the Gradius III bosses, making it closer to the original game speed, but still without slowdown being used."Īdded some music related stuff from my file archive to the Multimedia - Music Other section, moved the MIDI files into one archive as the files are very small these days.Īlso added my PSD source files for the WinAmp skins I made back in 2002. Super Famicom (SNES) Gradius III SA-1 has been updated to 1.6, a new patch to slow the game down!!!Īs the boss speeds were way too fast compared to the original game, here's a quote from the site. I've also made a dedicated page called Games Games Rom Hacking in the Downloads sections that contains all the information. These add some interesting stuff to the arcade games, I can no longer find the original site but I still had to files in my archive, so have decided to post them on the site as some people may have never seen them before. UNDINE is an original work, but the setting is the prequel to Salamander 2, for more information see the project site below.īack in 2012 some interesting rom hacks turned up for Arcade Gradius III and Gradius IV Fukkatsu on a Japanese website. It's going to be released on 4th July 2021 to celebrate the 35th anniversary of Salamander, this will contain music from an imaginary game called "UNDINE". 12th June 2021ĭoesn't time fly, it's almost the 35th Anniversary of Salamander (4th July 1986 - 4th July 2021), kaguyadepth is releasing a new music next month to celebrate. More hi-res scans, arcade this time, they are in the Downloads - Hi-Res Scans section.ĪC - Gradius II ~ GOFER no Yabou ~ - 1988ĪC - Gradius III ~ Densetsu kara Shinwa e ~ - 1989ĪC - Parodius da! ~ Shinwa kara o-warai e ~ - 1990ĪC - Gokujou Parodius! ~ Kako no Eikou o Motomete ~ - 1994ĪC - TwinBee Yahho-! ~ Fushigi no Kuni de Ooabare!! ~ - 1995ĪC - Super Transformation Finalizer - 1985įixed two broken download links and also fixed a small issue with the download script not working in Chrome. Most Vahnatai thought it was the Avernites who stole their Crystal Souls, but a few hoped that it wasn't them. Their most powerful mage- Rentar-Ihrno created huge magical barriers, cutting Avernum in half as punishment. In the time shortly before the events of Avernum 2/CS, three Crystal Souls were stolen by a bunch of humans and the Vahnatai decided that they are a threat. Both races lived in harmony until The Theft. They lived in Avernum long before the humans arrived, the place being their initial land.Īfter their most recent Resting, they found out that their former lands were now inhabited by a race of Humans, known as the Avernites, who they decided to leave alone and move into the lower caverns (though they still regard them as invaders). The existence of the Vahnatai dates from thousands of years ago. Most Vahnatai can speak English, albeit not very well. All of this is evidenced during the journey through Vahnatai lands of the Empire War Heroes in Avernum 2/CS. They also get partially destroyed, but some stay mostly intact (an example for this is the Ruined River Fort which is not in a very bad condition, despite its years of neglect). They are abandoned and are endangered from the monsters moving into them. During this time, they are vulnerable to outside threats and might die if said threats prove too much for the crystals they reside in. In most of them they raise crops, more commonly mushrooms, but sometimes other ones as well.Įach 100 years, those creatures enter a state of hybernation, because of the constantly decreasing food. Like humans, they have a leader in each of those settlements (usually a Mayor). Their towns are usually small, village-like settlements (like Avit), but there are some exceptions of larger towns that act just like the larger cities in Avernum (like Olgai, the residence of The Council of Olgai in Avernum 2/CS). Vahnatai are a peaceful race, mostly living in the Lower Caverns (with some exceptions), eating mushrooms, but there are some, who are hostile to humans. I use MacJournal for most of my personal writing – both journal and diary. Here is a brief rundown of the mac applications I’ve tested: Most look pretty similar to the mac offerings, but I can’t make any recommendations because I don’t use a PC anymore. When I used a PC, I just wrote in Word because there weren’t a lot of options then. I love paper, but I am digital these days. There are beautiful blank books, practical Moleskines, and ones with tiny locks and keys. There are many choices for paper diaries, which quite a few people prefer. Some planning and organization are necessary. It’s just a habit of mind, a way to give meaning and focus to existence. I don’t believe it’s because they knew they would be famous and everyone would want to read it. No guessing.Ī lot of famous people have kept diaries. Another bonus: I can settle all those petty arguments about where we ate or what movie we saw months ago I can recall gifts I’ve given and received, figure out when I last had my hair cut or talked to my mother. Most of the events are not important, but they are my life, and every now and then it’s nice to visit them again. I’m not experiencing any dementia, but at this point there are too many days in my life to remember each and every one of them. What I record is quite mundane: I stop at various points during the day, note the time, and summarize what I’ve been doing: 08:06 / working on blog idea re: diaries. I write in my diary several times a day, every day. I write in the journal when I feel like it. Details can trigger the memories we didn’t bother to write down.įor the last three years I’ve kept a diary as well as a journal. It’s the little things we tend to forget that give shape to our existence – visits, appointments, phone calls, meals, movies, conversations. When I look at my old entries – ten or more years ago – I always wish I’d spent less time venting and rambling about stuff and instead made more notes about what was actually happening. I like thinking on paper not everyone does. My journal is a tool: a place to brainstorm, sketch out ideas and vent feelings. What is the difference between a diary and a journal? Aside from the impression that ‘diary’ sounds more feminine than ‘journal,’ they have different purposes, in my opinion.Ī lot of people, including me, keep journals – especially if they write. I remembered exactly how I felt – stressed, happy, sad, and ready for the reception to begin. That day’s entry was sort of sketchy, but what I’d written triggered more memories that I hadn’t written down. I remember a lot about that day, but I looked up August 14, 2010, in my diary – just to see what I might have forgotten. The answer to that was easy: my son was married one year ago today. I don’t like spoilers, so I won’t share the importance of this remark, but it did make me think, “What was I doing a year ago today?” Plan your tasks for the following day.Last night we were watching “The Man from Earth.” In one scene, the main character asks another character, “What were you doing a year ago today?” His point: just because you can’t remember what you did, doesn’t mean you weren’t there. Take 15 minutes each evening to see what progress you've made and to move, delegate, or delete tasks and add new ones. Select your default calendar and whether to show or hide other calendars listed. To change the schedules that display from iCal, click/tap on Opus Domini > Preferences > Calendar. You can also insert images, links and documents using copy and paste. Make notes on the right side page throughout the day. Click options to Show Goals and Show Compass Items. If you want to see your goals and compass items on this page, click/tap Opus Domini > Preferences > Daily Tasks.You can also forward all uncompleted tasks to the next day. Click/tap on the left corner of the task for a pull-down menu that let's you mark the task as completed, delegate it, mark it "in progress", delete it or forward it, or send it to Master Tasks if there's no due date, but you don't want to lose track of it.tasks are important, but the world will not end if they don't get done. are tasks that absolutely must be done that day. List each task on its deadline or due date. So we wanted more people to get to that flow. So when John talks about making it more approachable, we wanted to kind of remove that skill wall because the people who enjoyed it and got into the flow, which is so important for us, those people were having a great time. But you had people that went, ‘I can’t play this game, it’s just it’s too difficult’. TH: Watching people talk about the first two games, we had some amazing reviews, amazing feedback, people talked about them really fondly. How do you design something to feel right? How do you nail that flow state you talk about? Then we had to start running around trying to find a partner for it, because we really, really wanted to make it. And it started to grow from there, delving more into the illustrative art style, trying to make the game more welcoming – how we could have this idea of multiple paths in a 2D world, all of those sides coming together, and we got really excited about it. Over 2018 especially, I think we all coalesced around this idea that we could make a really good third OlliOlli. We thought even though it reviewed well, and people really enjoyed it, if we had another crack at it we could do a much better job making a much more accessible game. Over that period of time we learned a lot more, we got a lot better at making video games, and we were able to be a bit more critical of the games we made. And there were a lot of tweets – the tweets going ‘When’s OlliOlli 3 happening?’ never went away. I think we realised, being honest, OlliOlli is probably the best game we’ve ever made and actually, it’s very dear to us. We had a bit of a break, prototypes, lots of ideas – I think we learned an awful lot in the years following OlliOlli2. JR: After OlliOlli2, we were like, ‘No more skateboarding games ever, thank you’, and then obviously we did Laser League. Where did the idea for OlliOlli World come from? With a desire to find out more, we had a chat with Roll7’s co-CEO, Tom Hegarty, and creative director, John Ribbins. High-level players should still be catered for, too, so this genuinely doesn’t feel like anything other than a win-win. It manages to bring along that sense of skill and mastery from the series’ history, while blending in a more welcoming approach – you’re slowed down rather than outright failed if you don’t quite nail things, for example. Players work through a storyline with a fully customisable character, meeting and engaging with plenty of other colourful characters along the way, including new favourite BB Hopper, a business frog.Īnd, frankly, the game plays really well too. The clue’s in the title, as you’d expect, with a whole world of colour and exploration to be uncovered in the game’s location, Radlandia – a far cry from the functional-but-lacking-pizazz approach of the first two games. OlliOlli World brings more carrot than stick this time around, opting to encourage and reward rather than penalise and deride, all while being just as technical and skilful as before.īut OlliOlli World isn’t just about bringing more players on board – it’s bringing in more character, too. So it’s understandable that the UK-based studio wants its third skateboarding game to bring more players into the fold and help us all engage with that ‘flow state’ we hear so much about. Both were excellent games, capable of instilling a sense of Zen-like calm as you ran through another flawless combo… but both were also difficult games, where hitting that flawless combo just wasn’t something everyone could do, and making a small mistake resulted in the sort of penalising that puts people off continuing to play. The previous two titles in the series, OlliOlli and OlliOlli2: Welcome to OlliWood, were exceptionally well-crafted slices of hardcore finger dexterity, requiring timing and reactions to be tip-top in order to skate your way through their lo-fi worlds. OlliOlli World’s developer Roll7 wants its game to be accessible. The suggested dosage is 2 to 4 gummies per day. 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